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Inf
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ax_sdkfz 250_winter.base
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Text File
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2004-12-18
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16KB
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898 lines
[: cVehicleBase]
{
_RefID = 1
StringID = "ax_sdkfz 250_winter"
EditorHierarchyPath = Dynamic/Vehicle/Carrier
TagString = ""
ModelName = "GFX/OBJECTS/VEHICLE/AXIS/TR_SDKFZ_250_WINTER/SDKFZ_250.BMOD"
Name = "#iSDKFZ250#"
Scale = 1, 1, 1
SynchroniztaionNeeded = 1
SavedCheckSum_ = "1300584917"
ShowInPublicEditor = 1
Sectorized = 1
SectorMethod = 2
NameInEncyclopedia = ""
Nationality = ""
Team = 0
LOFObstacle = 0
Obstacle = 0
Category = 60
Selectable = 1
CastShadow = 1
ReceiveShadow = 1
ZSortShift = 0
HideModel = 0
TargetMaterialType = 1
Group = ""
TransparentForPointer = 0
UseMinRadiusForSelection = 1
BodyNode = ""
ShowGadgets = 1
ShowStateIcons = 1
ShowProgressBar = 1
GadgetsSizeFactor = 1, 1
GadgetsZOffsetFactor = 1.1999999
RemoveObstacleOnDeath = 1
Detonateable = 0
ShowHPBar = 1
FOWRangeRadius = 34.2199936
FOWRangeHeightModifier = 1
Priority = 1
FiringBehavior = 2
MovementBehavior = 0
SyncTargetsBehavior = 2
DestroyEmptyBehavior = 1
UnmountBehavior = 2
CanAttackWhileTurning = 1
CanAttackWhileMoving = 1
StaticBehavior = 0
DetectionDuration = 100
ShowReloadProgress = 0
ClassIcon = ""
UnmountTargetAngle = 0
Size = 4
MapNr = 2
AbleToOverRun = 1
SightingModifier = 1
PathMaxSegmentLength = 10
WeaponMode = 0
ArtilleryModeAnim = ""
AntiAirModeAnim = ""
[ComponentBases *]
{
[: cDRVehicleBase]
{
_RefID = 2
SubID = 0
OnDeathMinRangeHeat = 0
OnDeathMaxRangeHeat = 0
AccuracyModifierIfMoving = -50
ScytheArea = 1
HasTurret = 0
HasCaterpillar = 1
CaterpillarRepairTime = 5
TurretRepairTime = 5
WreckDestructable = 1
TurretHitChance = 1
CaterpillarHitChance = 1
WreckLifeTime = 40
[Body : cDamageValue]
{
HP = 90
Level = 0
}
[ActBody : cDamageValue]
{
HP = 90
Level = 0
}
[OnDeathDamage : cCompoundDamage]
{
PointLevel = 1
PointMinRangeHP = 0
PointMaxRangeHP = 0
CrewOnly = 0
BlastMaxRange = 5
BlastMinRange = 1
MaxRangeDamageMult = 0
MinRangeDamageMult = 1
[Blast : cDamageValue]
{
HP = 11
Level = 10
}
}
[Sides *]
{
[: cSideDesc]
{
Side = 0
Permeability = 0.3
Level = 6
}
[: cSideDesc]
{
Side = 1
Permeability = 0.3
Level = 6
}
[: cSideDesc]
{
Side = 2
Permeability = 0.3
Level = 6
}
}
[Wreck : cDamageValue]
{
HP = 90
Level = 1
}
}
[: cEffectControllerBase]
{
_RefID = 3
SubID = 0
PrimaryMuzzleFireEffect = muzzle_MG
SecondaryMuzzleFireEffect = ""
DestructionEffect = "explode_1"
DestructionDecal = "decal_crater_04_tankhoz"
WreckDestructionEffect = "explode_2"
WreckDestructionModel = gfx\objects\addon\wreck\wreck_car_b.bmod
DestructionHideDelay = -1
PermanentEffectDummy = ""
FlameEffectDummy = _FLAME
[DustEffectBase : cECSimpleBase]
{
Name = dust_track
Delay = 0
}
[SmokeEffectBase : cECSimpleBase]
{
Name = "smoke_1"
Delay = 0
}
[FlameEffectBase : cECSimpleBase]
{
Name = Flame_tank_big
Delay = 0
}
[ExhaustEffectBase : cECSimpleBase]
{
Name = "exhausted_1"
Delay = 0
}
[PermanentEffectBase : cECSimpleBase]
{
Name = ""
Delay = 0
}
}
[: cEntityAnimatorBase]
{
_RefID = 4
SubID = 0
}
[: cEntityDynamicsBase]
{
_RefID = 5
SubID = 0
SuspensionMass = 5
SuspensionPosX = 15
SuspensionPosY = 15
SuspensionHardnessX = 0.006
SuspensionHardnessY = 0.02
SuspensionDamping = 0.3
SuspensionHeightMultiplier = 20
}
[: cFlammabilityBase]
{
_RefID = 6
SubID = 0
HeatingMult = 1
CoolingPower = 4
CoolingPowerIfBurning = 8
FlamingTempLimit = 60
DamageTempLimit = 45
FireDamageMult = 0.4
FireDamageLevel = 49
HeatEnergyTransferToCrew = 10
HeatingRangeMin = 1
HeatingRangeMax = 4
HeatingPowerAtRangeMin = 20
HeatingPowerAtRangeMax = 2.5
MaxInputHeat = 150
HeatTransferDelay = 1
[DamageTransferToCrew : cPointDamage]
{
PointLevel = 49
PointMinRangeHP = 0
PointMaxRangeHP = 0
CrewOnly = 0
}
}
[: cFloatingTextBase]
{
_RefID = 7
SubID = 0
}
[: cHaulerControllerBase]
{
_RefID = 8
SubID = 0
}
[: cManagementBase]
{
_RefID = 9
SubID = 0
Picture = "gfx\interface\management\units_small\sdkfz250.tga"
Value = 4
Type = 0
ManHP = 140
ManSpeed = 18
ManDetection = 34.2199936
ManArmor = 40
ManPrimaryAccuracy = 0
ManPrimaryDamage = 0
ManSecondaryAccuracy = 0
ManSecondaryDamage = 0
}
[: cMountPointBase]
{
_RefID = 10
SubID = 0
Room = 5
ShootAngle = 0.7853982
UseEntrypoints = 1
BodyNode = ""
NDrivers = 1
NCrewMembers = 1
ShowMountedHPBars = 0
}
[: cSoundEffectSetBase]
{
_RefID = 11
SubID = 0
[Stand : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 0.75
Group = 2
MaxDistance = 35
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\vehicle\light armored idle.wav"
Chance = 1
}
}
}
[Move : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 2
Group = 2
MaxDistance = 60
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\vehicle\light armored run.wav"
Chance = 1
}
}
}
[Swim : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 2
MaxDistance = 100
[Samples *]
{
}
}
[Turret : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 0.8
Group = 2
MaxDistance = 30
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\vehicle\tank turret turn-loop 01.wav"
Chance = 1
}
}
}
[Burn : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 40
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn tank01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\others\burn tank02.wav"
Chance = 1
}
}
}
[ShootPrimary : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 12
Group = 3
MaxDistance = 80
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\weapon\machine gun truck-fire 03.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\weapon\machine gun truck-fire 04.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\weapon\machine gun truck-fire 05.wav"
Chance = 1
}
}
}
[ShootSecondary : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 10
Group = 3
MaxDistance = 70
[Samples *]
{
}
}
[RunOver : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 10
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Haul : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Unhaul : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[DigIn : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[DigOut : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Repair : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Heal : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[ChangeToAntiAir : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[ChangeToAntiTank : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[RemoveMine : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[CaterpillarOff : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[TurretOff : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 1
Group = 1
MaxDistance = 100
[Samples *]
{
}
}
[Death : cSoundEffectSetBase::cSoundEffectInfo]
{
Volume = 25
Group = 1
MaxDistance = 100
[Samples *]
{
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\explosions\destruction of war machines-01.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\explosions\destruction of war machines-02.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\explosions\destruction of war machines-03.wav"
Chance = 1
}
[: cSoundEffectSetBase::cProspect]
{
FileName = "sounds\game\explosions\destruction of war machines-04.wav"
Chance = 1
}
}
}
}
[: cTurretControllerBase]
{
_RefID = 12
SubID = 0
TurretName = TURRET
TurretSpeed = 0.05
ShootAngle = 0.1
MinTurretAngle = -0.6
MaxTurretAngle = 0.6
RecoilForce = 0
SecondaryRecoilForce = 0
MuzzleFireObjectName = ""
IdleAnim = ""
FireAnim = FIRE
PrepareAnim = ""
AnimSpeed = 15
ShootDelay = 0
DefaultAngle = 0
RestoreTime = 5
}
[: cUnitAIBase]
{
_RefID = 13
SubID = 0
RefreshFrequency = 5
RefreshCloseUnitsFrequency = 1
UpdateRFFrequency = 10
BestWeaponWeight = 1
TargetAttackerWeaponWeight = 0.5
FreelanceWeaponWeight = 0.25
PosDeviation = 5
MTSWDistance = 2
MTSWCrew = 1
MTSWPreference = 4
MTSWRandom = 1
AutoMountDamageLimit = 0.5
FindCloseUnitsRadius = 0
LookAroundChanceModifier = 1
HoldPositionRange = 1
MoveInVicinityRange = 50
MoveInWideVicinityRange = 500
MoveFreelyRange = 9999999
PSWAnchor1 = 256
PSWAnchor2 = 3
PSWDistance = 2
PSWNotTooClose = 16
PSWWeapon = 6
PSWSpecialTarget = 12
PSWSafety = 3
HoldPositionTurnRange = 9999999
MoveInVicinityTurnRange = 9999999
MoveInWideVicinityTurnRange = 9999999
MoveFreelyTurnRange = 9999999
DSWAnchor = 4
DSWWeapon = 4
DSWDistance = 1
DSWNotTooClose = 16
DSWCurrentDir = 0.25
DSWSpecialTarget = 12
ScareMultiplier = 1
MoralIncreasePerSec = 0.2
CrawlMoral = 0.4
StandUpMoral = 0.6
FlameThrowerThreat = 0.3
RFMaxRefreshUnitNumber = 5
RFMinRefreshUnitNumber = 50
RFUnitNumberMinFreqMult = 0.2
NSpecialTargetPosHints = 4
NAnchorPosHints = 5
NRandomPosHints = 5
NSpecialTargetDirHints = 4
NAnchorDirHints = 4
NRandomDirHints = 4
ShareAttackerRadius = 20
ShareCombatEventRadius = 20
AttackerTimeout = 15
UnseenEnemyTimeout = 5
[BehaviorSetBase : cAI_BehaviorSetBase]
{
_RefID = 14
StringID = ""
BaseId_ = "192.168. 1. 15-1096625115-2055"
OverrideOwnerClassName = ""
[Flags : cDefaultFlags]
{
_RefID = 15
Flags = 4
}
[ItemBases *]
{
}
}
}
[: cUnitCommandExecutorBase]
{
_RefID = 16
SubID = 0
AbleToMove = 1
AbleToAttack = 1
AbleToMount = 0
AbleToMountOrUnmount = 1
AbleToTurnWeapon = 1
AbleToDefuseMine = 0
AbleToLayMine = 0
AbleToDetonate = 0
AbleToDigin = 0
AbleToRepair = 0
AbleToHeal = 0
AbleToUmbrella = 0
AbleToHaul = 1
AbleToTurn = 1
AbleToCrawl = 0
Unable = 0
RefreshFrequency = 10
}
[: cUnitControllerBase]
{
_RefID = 17
SubID = 0
ReversingDistance = 40
MaxSpeedWalk = 18
MaxSpeedRun = 18
MaxSpeedCrawl = 18
Acceleration = 9
Deceleration = 27
MaxRotationSpeedWalk = 55
MaxRotationSpeedRun = 55
MaxRotationSpeedCrawl = 55
RotationAcceleration = 150
TimeStep = 0.02
MinTurningAngle = 22.5
MaxTurningAngle = 90
ShootingAngle = 0.2
TextureAnimNode = TRACK_
TextureAnimFactor = 0.08
ShipMode = 0
PivotSize = 1
[WheelTrackMarkBases *]
{
[: cUnitMarkBase]
{
DummyName = DUST_
TextureName = gfx\textures\tracksign.tga
Size = 0.5
Axis = 1
Overlap = 0.2
}
}
}
[: cUnitDamageControllerBase]
{
_RefID = 18
SubID = 0
CreateDefaultDecal = 1
DefaultDirtyLevel = 2
MinimumDirtyLevel = 0.35
PieceEffect = ""
PieceSpeedRange = 5, 10
PieceRotationSpeedRange = 5, 10
PieceProbability = 1
}
[: cWeaponManagerBase]
{
_RefID = 19
SubID = 0
Active = 1
[WeaponBases *]
{
[: cMachineGunBase]
{
Name = "#iHEAVYMG#"
OnTurret = 1
TurretID = 0
ReloadingDelay = 0.7
ReloadingDelayRandom = 0.3
SightingModifier = 1
PermeabilityModifier = 1
MinRange = 0
MaxRange = 18
OptimalRange = 0
EffectType = 2
ShootAngle = 0.1
RotateMuzzleEffect = 0
ForcePrimaryMuzzleEffect = 0
ShotEffectProbability = 1
ShotEffectDefaultLength = 50
ShotEffectBeginRange = 1, 1
ShotEffectEndRange = 1, 1
ShotEffectLine = 1
ShotEffectRocketMode = 0
MuzzleDummy = _MG
AttackGround = 1
AttackParatroopers = 0
AttackPlanes = 0
Type = 0
SynchronizeTo = -1
ZeroDelay = 0
ShowReloadProgress = 0
ScytheRange = 5
MaxScytheEntityCount = 3
ScytheDamageMultiplier = 0.4
[ShotBase : cDirectShotBase]
{
ScareRange = 0
ScareValue = 0
HitDecal = ""
ModelName = ""
Velocity = 1000
[Damage : cPointDamage]
{
PointLevel = 3
PointMinRangeHP = 7
PointMaxRangeHP = 5
CrewOnly = 0
}
}
[ShotEffectBase : cECSimpleBase]
{
Name = "SMG trajectory"
Delay = 0
}
}
}
}
[: cWheelControllerBase]
{
_RefID = 20
SubID = 0
SteerableWheels = WHEEL_FRONT
RotateableWheels = WHEEL
}
}
[AIInfoSetBase : cAI_InfoSetBase]
{
_RefID = 21
StringID = ""
BaseId_ = "192.168. 1. 15-1096625115-13563"
OverrideOwnerClassName = ""
[Flags : cDefaultFlags]
{
_RefID = 22
Flags = 4
}
[BlockBases *]
{
}
}
[MountModifiers *]
{
[: cMountModifier]
{
MaxSpeed = 1
FOWRangeRadius = 0.85
Accuracy1 = 0.75
FiringRate1 = 0.75
Accuracy2 = 1
FiringRate2 = 1
SpecUnitText = ""
}
[: cMountModifier]
{
MaxSpeed = 1
FOWRangeRadius = 0.85
Accuracy1 = 0.75
FiringRate1 = 1
Accuracy2 = 1
FiringRate2 = 1
SpecUnitText = ""
}
[: cMountModifier]
{
MaxSpeed = 1
FOWRangeRadius = 0.85
Accuracy1 = 1
FiringRate1 = 1
Accuracy2 = 1
FiringRate2 = 1
SpecUnitText = ""
}
[: cMountModifier]
{
MaxSpeed = 1
FOWRangeRadius = 1
Accuracy1 = 1
FiringRate1 = 1
Accuracy2 = 1
FiringRate2 = 1
SpecUnitText = ""
}
}
[LevelModifiers *]
{
}
}